2.將其檔案解壓縮,並將glut32.dll複製到windows.zip
3.按下Shapes.exe執行
主題:滑鼠
1.新建一個專案(glut)
2.刪除原有程式碼,重新撰寫
#include <stdio.h>///printf()會用到
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();///搭配GLUT_DOUBLE兩倍顯示
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);///完整的main()參數
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///2個顯示的參數
glutCreateWindow("Week03 Mouse");
glutDisplayFunc(display);///display()
// glutMouseFunc(mouse);///滑鼠事件
//glutMotionFunc(motion);///滑鼠motion事件
glutMainLoop();///主要GLUT迴圈
}
3.增加3行程式碼
void mouse(int button, int state, int x, int y)
{///button:左、中、右鍵, state: 按下去/彈起來 x,y:mouse位置
printf("%d %d %d %d\n",button, state, x, y);
}
4.描茶壺的邊
if(state==GLUT_DOWN) printf(" glVertex2f(%f, %f);\n",(x-150)/150.0,(150-y)/150.0);
5.讓茶壺移動
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
teapotX=(x-150)/150.0;
teapotY=(150-y)/150.0;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03 Mouse");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#include <stdio.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
teapotX=(x-150)/150.0;
teapotY=(150-y)/150.0;
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03 Mouse");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}




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