時間暫停!?
如何使用計時器?
函式:glutTimerFunc(1000,timer,t+1);
第一個參數為幾毫秒,第二個為呼叫哪個函式,第三個為參數
記得要放在 glutCreateWindow("GLUT Shapes"); 之後!!
Code:
void timer(int t)
{
glutTimerFunc(1000,timer,t+1); //等多久、呼叫誰、參數
PlaySound("Do.wav",NULL,SND_ASYNC);
}
int main(int argc, char *argv[])
{
//PlaySound("Do.wav",NULL,SND_ASYNC | SND_LOOP);
//mymp3.Load("Spring.mp3"); //讀MP3
// mymp3.Play();// 播放
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutTimerFunc(5000,timer,0);
{
glutTimerFunc(1000,timer,t+1); //等多久、呼叫誰、參數
PlaySound("Do.wav",NULL,SND_ASYNC);
}
int main(int argc, char *argv[])
{
//PlaySound("Do.wav",NULL,SND_ASYNC | SND_LOOP);
//mymp3.Load("Spring.mp3"); //讀MP3
// mymp3.Play();// 播放
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutTimerFunc(5000,timer,0);
利用線性內差讓茶壺每隔一段時間就轉動
Code:
#include<GL/glut.h>
#include<stdio.h>
float angle = 0, oldAngle=0, newAngle=90;// 角度,就角度,新角度
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1); ///會照角度去旋轉
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(1000,timer,t+1);//等多久,呼叫誰,參數
float alpha = (t)/30.0;// 算出一個內插的alpha值
angle = newAngle*alpha+oldAngle*(1-alpha);//角度去內插
glutPostRedisplay();//照著上面的角度重畫
}
int main(int argc, char *argv[])
{
//PlaySound("Do.wav",NULL,SND_ASYNC | SND_LOOP);
//mymp3.Load("Spring.mp3"); //讀MP3
// mymp3.Play();// 播放
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutTimerFunc(0,timer,0);//有個計時器 timer
glutDisplayFunc(display);
glutMainLoop();
}
#include<GL/glut.h>
#include<stdio.h>
float angle = 0, oldAngle=0, newAngle=90;// 角度,就角度,新角度
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1); ///會照角度去旋轉
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(1000,timer,t+1);//等多久,呼叫誰,參數
float alpha = (t)/30.0;// 算出一個內插的alpha值
angle = newAngle*alpha+oldAngle*(1-alpha);//角度去內插
glutPostRedisplay();//照著上面的角度重畫
}
int main(int argc, char *argv[])
{
//PlaySound("Do.wav",NULL,SND_ASYNC | SND_LOOP);
//mymp3.Load("Spring.mp3"); //讀MP3
// mymp3.Play();// 播放
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutTimerFunc(0,timer,0);//有個計時器 timer
glutDisplayFunc(display);
glutMainLoop();
}
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