2. 將以搜尋的圖放置到myearth資料夾裡 並取名為image.jpg
3.開啟coldblocks 專案
增加程式碼
#include <opencv/highgui.h> ///for cvLoadImage()
#include <opencv/cv.h> ///for cvCvtColor()
#include <GL/glut.h> ///3D glut
#include <stdio.h>
GLUquadric * quad;
GLuint id,id2;
float angle=0;
void display()
{ glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, id2); //貼圖ID
glBegin(GL_POLYGON);
glTexCoord2f(0,0); glVertex2f(-1,+1);
glTexCoord2f(0,1); glVertex2f(-1,-1);
glTexCoord2f(1,1); glVertex2f(+1,-1);
glTexCoord2f(1,0); glVertex2f(+1,+1);
glEnd();
glBindTexture(GL_TEXTURE_2D, id); //貼圖ID
glPushMatrix();//自動轉
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);//自動轉
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.3, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();//自動轉
glFlush();
}
void timer(int t)
{ glutTimerFunc(20, timer, 0);/// 1000 msec 50fps:20msec
angle+=1;//自動轉
glutPostRedisplay();
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); //OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); //OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); //開啟貼圖功能
GLuint id; //準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); //產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); //貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); //縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{ quad = gluNewQuadric();
id = myTexture("image.jpg");
id2 = myTexture("background.jpg");
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); //顯示
glutTimerFunc(0, timer, 0);
myInit(); //init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}
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