2018年6月21日 星期四

week16_黃耀緯

先到moodle下載myEath
然後下載OpenCV-2.1.0-win32-vs2008.exe

打開 CodeBlocks 開啟 myearth 程式

然後經過一番設定


然後放下程式碼
#include <opencv/highgui.h> ///for cvLoadImage()
#include <opencv/cv.h> ///for cvCvtColor()
#include <GL/glut.h> ///3D glut
#include <stdio.h>
GLUquadric * quad;
GLuint id,id2;
float angle=0;
void display()
{   glEnable(GL_DEPTH_TEST); 
    glClear(GL_COLOR_BUFFER_BIT  | GL_DEPTH_BUFFER_BIT);

    glBindTexture(GL_TEXTURE_2D, id2); 
    glBegin(GL_POLYGON);
            glTexCoord2f(0,0);    glVertex2f(-1,+1);
            glTexCoord2f(0,1);    glVertex2f(-1,-1);
            glTexCoord2f(1,1);    glVertex2f(+1,-1);
            glTexCoord2f(1,0);    glVertex2f(+1,+1);
    glEnd();

    glBindTexture(GL_TEXTURE_2D, id); 
    glPushMatrix();
        glRotatef(90, 1,0,0);
        glRotatef(angle, 0,0,1);
        gluQuadricTexture(quad, 1);
        gluSphere(quad, 0.3, 30, 30);///glutSolidTeapot(0.3);
    glPopMatrix();
    glFlush();
}
void timer(int t)
{   glutTimerFunc(20, timer, 0);/// 1000 msec   50fps:20msec
    angle+=1;
    glutPostRedisplay();
}
int myTexture(char *filename)
{
    IplImage * img = cvLoadImage(filename); /
    cvCvtColor(img,img, CV_BGR2RGB); 
    glEnable(GL_TEXTURE_2D); 
    GLuint id; 
    glGenTextures(1, &id); 
    glBindTexture(GL_TEXTURE_2D, id); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}

void myInit()
{   quad = gluNewQuadric();
    id = myTexture("image.jpg");
    id2 = myTexture("background.jpg");
}
int main(int argc, char**argv)
{   glutInit(&argc, argv);
    glutCreateWindow("3D");
    glutDisplayFunc(display); 
    glutTimerFunc(0, timer, 0);
    myInit(); 
    glutMainLoop();
}


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