#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <stdio.h>
#include <stdlib.h>
float angle[20], X=150, Y=150, oldX=0, oldY=0;
int ID=0;
void display(){
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.2);///body
glPushMatrix();
glTranslatef(0.2, 0, 0);
glRotatef(angle[0], 0.0f, 0.0f, 1.0f);
glTranslatef(0.2, 0, 0);
glutSolidTeapot(0.2);///right arm
glPushMatrix();
glTranslatef(0.2, 0, 0);
glRotatef(angle[1], 0.0f, 0.0f, 1.0f);
glTranslatef(0.2, 0, 0);
glutSolidTeapot(0.2);///right arm
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.2, 0, 0);
glRotatef(angle[2], 0.0f, 0.0f, 1.0f);
glTranslatef(-0.2, 0, 0);
glutSolidTeapot(0.2);///right arm
glPushMatrix();
glTranslatef(-0.2, 0, 0);
glRotatef(angle[3], 0.0f, 0.0f, 1.0f);
glTranslatef(-0.2, 0, 0);
glutSolidTeapot(0.2);///right arm
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
}///圖形位置、選轉的設定
void motion(int x,int y){
X=x;Y=y;
glutPostRedisplay();
printf("%.2f,%.2f\n",(X-150)/150.0,-(Y-150)/150.0);}//滑鼠的讀入,並printf滑鼠的位置
void idle()
{
angle+=10;
glutPostRedisplay();}角度的旋轉float angle[20], X=150, Y=150, oldX=0, oldY=0;
int ID=0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='1')ID=1;
if(key=='2')ID=2;
if(key=='3')ID=3;
if(key=='4')ID=4;
if(key=='5')ID=5;
}
void mouse(int button, int state, int x, int y)
{
oldX=x; oldY=y;
}
void motion(int x, int y)
{
angle[ID] += x-oldX; ///X=x; Y=y;
oldX=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");///之後才會有GL
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);
///glutIdleFunc(idle);
glutMainLoop();
}
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