(1)播放MP3檔(需外掛程式)
1.先從moodle下載CMP3_MCI.h
2.將剛剛下載好的CMP3_MCI.h複製到專案的資料夾內
3.將MP3檔放置 freeglut|bin
4.打上撥放MP3的程式碼
程式碼:
#include "CMP3_MCI.h" /// MP3 的外掛
CMP3_MCI mymp3; ///宣告(物件)變數
int main(int argc, char *argv[])
{
///PlaySound("Do.wav",NULL,SND_ASYNC | SND_LOOP);
mymp3.Load("Play With Fire.mp3"); ///讀MP3
mymp3.Play();/// 播放
}
(2)Timer計時器(用剛剛的專案)
1.在glutCreateWindow(" "); 後,打上glutTimeFunc(1000,timer,0) [glutTimeFunc((幾毫秒),(呼叫函式),(參數))]
2.打上timer的程式內容,就完成
程式碼:
void timer(int t)
{
glutTimerFunc(1000,timer,t+1); ///等多久、呼叫誰、參數
PlaySound("Play With Fire.mp3",NULL,SND_ASYNC);
}
#include "CMP3_MCI.h" /// MP3 的外掛
CMP3_MCI mymp3; ///宣告(物件)變數
int main(int argc, char *argv[])
{
///PlaySound("Do.wav",NULL,SND_ASYNC | SND_LOOP);
///mymp3.Load("Play With Fire.mp3"); ///讀MP3
///mymp3.Play();/// 播放
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("QWQ");
glutTimerFunc(1000,timer,0);
}
(3)線性內插
1.用剛剛的專案在修改與新增一些程式碼(主要是角度angle、oldangle、newangle)
程式碼:
#include<GL/glut.h>
#include<stdio.h>
float angle = 0, oldAngle=0, newAngle=90;///角度,就角度,新角度
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1); ///會照角度去旋轉
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(1000,timer,t+1);///等多久,呼叫誰,參數
float alpha = (t)/30.0;/// 算出一個內插的alpha值
angle = newAngle*alpha+oldAngle*(1-alpha);///角度去內插
glutPostRedisplay();///照著上面的角度重畫
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("QWQ");
glutTimerFunc(0,timer,0);///有個計時器 timer
glutDisplayFunc(display);
glutMainLoop();
}






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