1.複製上周茶壺的程式碼,並旋轉
#include <stdio.h>
#include <GL/glut.h>
float teapotX=0,teapotY=0,angle=0;///rotate旋轉要得angle
int oldX=0,oldY=0,nowRotate=0;///oldX和oldY記下按了哪些地方
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glRotatef(angle,0,0,1);///茶壺對著(0,0,1)做旋轉angle度
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
if(button==GLUT_LEFT_BUTTON && state==GLUT_DOWN) nowRotate=1;///左鍵旋轉
if(button==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) nowRotate=0;///右鍵移動
oldX=x; oldY=y;///新的座標
}
void motion(int x,int y)
{
if(nowRotate==1) angle += (x-oldX);///滑鼠的座標就是轉的角度
else
{
teapotX += (x-oldX)/150.0;///依照motion時的x來改teapot的座標
teapotY += (oldY-y)/150.0;///依照motion時的y來改teapot的座標
}
oldX=x; oldY=y; ///新的座標
glutPostRedisplay();///重畫畫面
}
int main (int argc,char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("05160080");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
2.
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