複習上週mouse移動
1. 將data.zip, windows.zip, glut32.dll下載至桌面2. 解壓縮,並將data, glut32.dll放進windows
3. 打開transformation.exe
4. 測試x,y,z軸如何旋轉
做出可旋轉茶壺
1. 建立一個專案(glut)
2. 刪除全部程式碼,重新撰寫
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0,angle=0;//加一個angle
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glRotatef(angle,0,0,1);//增加旋轉角
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
angle =x;//將角度設為x
glutPostRedisplay();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03 Mouse");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
讓茶壺轉動及移動更順利
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0,angle=0;
int oldX=0, oldY=0, nowRotate=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
if(nowRotate==1)angle += (x-oldX);
else
{
teapotX += (x-oldX)/150.0;//利用移動量再移動
teapotY += (oldY-y)/150.0;//利用移動量再移動
}
oldX=x; oldY=y;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(button==GLUT_LEFT_BUTTON && state==GLUT_DOWN) nowRotate=1;
//按滑鼠左鍵旋轉
//按滑鼠左鍵旋轉
if(button==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) nowRotate=0;
//按滑鼠右鍵移動
//按滑鼠右鍵移動
oldX=x; oldY=y;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03 Mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);//滑鼠事件
glutMotionFunc(motion);
glutMainLoop();
}
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